The planetary destruction was cool, particularly the partial planetary destruction they had in early on. The game came out, it belly-flopped, and people moved on. And trying to pretend that the majority of players who checked it out then should have used their time machines to see what the game would be like five years later is pointless. In other words at launch the game was a shallow, if ambitious in scope, mess. Half the PA team did dump it, the other half split from them and had to buy the rights and ownership to continue updating it. You seem to be forgetting that it took a split and a fundraiser for that to happen. It was one of the chief complaints of the game that the only strategy at launch was "have more resources=win." There was no strategy other than slamming more of the same unit against your opponent than they made. You had "tank unit," "BIG tank unit," "artillery unit," "BIG artillery unit," etc. But again, at launch the game was incredibly bare bones. Maybe there are options now, if you spring for Titans. PA is the single ERP with most strategy options. Every map was just "flavor of your flat, open sphere, sir?"ĭisagree. It wasn't until Titans came that the game even offered terrain levels on its planets. All the maps were flat and devoid of any terrain outside of occasional ocean. Let's see what PC Gamer had to say on this, shall we? " The procedural map generation created battlefields that were as flat and featureless as a dining room table." It was buggy, full of stuttering and slowdown, and choppy to play. "News" at 11.Īt launch PA ran poorly, even on recommended systems. Game that is old and now running on systems far more powerful than launch now runs okay. It performns better than BAR and SupCom today. It would have been a real struggle to get people over that lackluster beginning.ĭisagree. Imagine if SC2 had come out with only terrans, and half the unit roster was missing. There were something like 16-18 units total in the game at launch (no navies, either).Ī common rebuttal is "Well Titans added all this stuff" but the fact of the matter is you only get one first impression. The original release also was pretty sparse with what few units it did have. Thing is, most people don't take full overhaul mods into account when reviewing the original game. There is a new faction called Legion, pretty good quality. Another vanilla faction would be awesome. All of this was dropped from the final release.Īgree. The original trailer showed UI features that streamlined pointless busy work, such as being able to select an engineer and click-drag to automatically build metal extractors over an entire selected region, rather than having to click individual points with shift, or telling the engineers to "build a firebase" and have them build a small, self-sufficient firebase. Pretty simple and functional UI.Ĭonsidering the UI was one of the chief complaints at launch both in professional reviews and from the public, you either have a love of esoteric design, or you've covered the memory up with nostalgia goggles.Ĭould you explain this more? I didn't understand it. Please contact us if you would like special flair, to change your existing flair, or if you have questions about promoting your game.ĭisagree. Notice: We assign "developer" flair to users that are promoting their own game. A sub-reddit for discussion of RTS games and news.
0 Comments
Leave a Reply. |